World's largest game and anime audio market. Square Enix, Bandai Namco, Aniplex, Lantis, Yamaha, NHK.
Tokyo is the second-largest recorded-music market in the world by revenue (after the United States), and the dominant production city for two specific sync verticals: video games and anime. Square Enix, Bandai Namco, Capcom (Osaka but Tokyo-active), Sega, Konami, Nintendo (Kyoto but Tokyo-active for sync), and FromSoftware all build out of Japan, and almost every major Japanese game publisher runs music supervision and licensing through Tokyo. The anime industry — centered in Suginami and Nerima — commissions an enormous volume of original score, theme songs, and library music for series and theatrical productions.
Yamaha (headquartered in Hamamatsu but Tokyo-active for music publishing and Yamaha Music Entertainment) and the major Japanese labels (Sony Music Entertainment Japan, Universal Music Japan, Avex, Victor Entertainment / JVCKenwood, King Records, Pony Canyon) all run substantial sync teams. The public broadcaster NHK and the major commercial broadcasters (TV Asahi, Fuji TV, TBS, Nippon TV) commission heavily in Tokyo.
Indicative Japanese sync ranges:
JASRAC is the largest Japanese collection society; NexTone is the secondary one.
Japanese music supervision is formal, slow, and built on long-term publisher relationships. A first cold email is unlikely to land a placement on its own; it can open a relationship that lands the second or third project.
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